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[source in ebookIntroductionTo3DGameEngineDesign

Description: Introduction to 3d game engine design一书的源代码!-Introduction to 3d game engine design of a source book code!
Platform: | Size: 1733632 | Author: swordman | Hits:

[OpenGL programBeginningOpenGLgameprogramming

Description: 英文原名:Beginning OpenGL game programming 中文:OpenGL游戏编程 本书分为两部分,首先是OpenGL的基础知识,内容包括OpenGL库函数、WGL简介、图元处理、变换和矩阵、颜色和灯光的渲染以及纹理映射 第二部分内容包括一些OpenGL的高级功能特性,内容涉及OpenGL的功能扩展、高级纹理映射,如何提高性能以及OpenG缓冲区的知识。-English version : Beginning OpenGL game programming Chinese : OpenGL game programming book is divided into two parts, the first is the basic knowledge of OpenGL, including OpenGL library functions, WGL brief, graphic processing, and transform matrix, Color and lighting and texture mapping exaggerate the second part of the contents, including some senior OpenGL function, concerning the expansion of the functions of OpenGL, the High texture mapping, how to improve the performance and OpenG buffer knowledge.
Platform: | Size: 21433344 | Author: 钱锋 | Hits:

[Other Gamesyxbcrm-Blizzard

Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷 这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。 游戏引擎类:GameEngine,不能编译可执行代码 引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行 这个是Blizzard-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be Blizzard
Platform: | Size: 101376 | Author: yxw | Hits:

[OtherAcmGameTheory

Description: ACM-博弈论 本书提供了博弈论的一些主要思想。它是作为一个学期的研究生课程的教材来设计的,该课程约需42学时的面授。-ACM- game theory book on the game some of the main ideas. It is a semester as a teaching post-graduate courses to design, the course will take about 42-hours face-to-face.
Platform: | Size: 3487744 | Author: | Hits:

[Game Server SimulatorMultiplayerGameProgrammingupdated

Description: MultiplayerGameProgramming一书的源代码 是学习网络编程的绝好资料-MultiplayerGameProgramming a book's source code is learning network Programming excellent contact information
Platform: | Size: 15951872 | Author: jinghao | Hits:

[VC/MFCbook

Description: windows游戏编程大师技巧的英文版本,非常棒的游戏开发书籍,教给你游戏引擎的开发-windows game programming skills in the English version of the master, great game development books, teach you the development of game engine
Platform: | Size: 5665792 | Author: mero | Hits:

[Game ProgramVisual_C++GameDevelop

Description: Visual C++游戏开发技术与实例一书配套光盘。包含了冒险屠宰场、入侵者、赛车、网络五子棋、网络台球、对战坦克大战和面包圈7个游戏实例的完整源代码。-Visual C++ Game development technology and examples of a book supporting CD-ROM. Contains adventure slaughterhouse, the invaders, car, network Gobang, network billiards, donut war Tankedaizhan and seven examples of a complete game source code.
Platform: | Size: 15729664 | Author: 林颐清 | Hits:

[J2MEJ2MEGameProgramming

Description: J2ME Game Programming,此书对JAVA下的游戏开发有很好的介绍-J2ME Game Programming, the book on JAVA games under development have a very good introduction
Platform: | Size: 4070400 | Author: | Hits:

[BooksApress.Pro.OGRE.3D.Programming

Description: Apress.Pro.OGRE.3D.Programming.pdf这是介绍游戏引擎的电子书.-Apress.Pro.OGRE.3D.Programming.pdf This is the introduction of the electronic game engine.
Platform: | Size: 10692608 | Author: 张港 | Hits:

[OtherIntroduction.to.3D.Game.Programing.using.DX.9.0.ra

Description: 该书介绍了基于directx 9.0的交互式三维图形程序设计,重点介绍了利用direct3D技术开发三维游戏的有关技术和方法。-Introduce the book based on directx 9.0 interactive three-dimensional graphics programming, focusing on the use of Direct3D technology development of three-dimensional game of the technologies and methods.
Platform: | Size: 4873216 | Author: ZHANG | Hits:

[Shot GameMyGame

Description: 一个3D庄射击小游戏 (书带的) 一个3D庄射击小游戏 (书带的)-Zhuang a 3D shooting game (Book Zone) a 3D shooting game Zhuang (Book Zone)
Platform: | Size: 776192 | Author: modecat | Hits:

[Otherbook

Description: 此書的力量在於從博弈論的最新發展中擷取了大量例證,吉本斯善於把抽象的問題講得簡單易懂。-The strength of this book is from the latest developments in game theory to extract a large number of examples of good Gibbons speaks to the issue of abstract straightforward.
Platform: | Size: 4512768 | Author: chan man man | Hits:

[VC/MFC3DGAMEDirectX_9.0

Description: 书原名:3D游戏程序设计入门(DirectX__9.0)-Book formerly known as: 3D Game Programming Getting Started (DirectX__9.0)
Platform: | Size: 5073920 | Author: myname | Hits:

[Other GamesIsometric_Game_Programming

Description: Isometric Game Programming With Directx 7.0一书的源码-Isometric Game Programming With Directx 7.0 source book
Platform: | Size: 3022848 | Author: 邹长昌 | Hits:

[Books2D_highLevel

Description: 本论文介绍了RoboCup机器人足球队2D仿真组的设计和实现,完成了 一个完整的符合RoboCup2D仿真组比赛要求的机器人足球队。首先介绍了 RoboCup和其仿真组比赛的背景,接着介绍了仿真组比赛的环境。从第三章 开始介绍了智能体(agent)的基本结构和球队设计的思想,并重点阐述如何设 计队员的各种场上能力,各球员间的配合策略,以及守门员的防守策略。此 外还完成了阵形的实现和转换,以及基本的场上教练的设计。最后通过比赛 对所完成的球队和使用的策略进行了分析和评估。-This paper introduced the RoboCup robot soccer simulation 2D Design and Implementation Group, completed a full race simulation RoboCup2D in line with the requirements of robot soccer team. First introduced RoboCup simulation team game and its background, and then introduced the race simulation environment. From the beginning of Chapter III introduced the agent (agent) the basic structure and design thinking of the team and focus on how to design a variety of market players ability to play the co-ordination among the various strategies, as well as the goalkeeper s defensive strategy. In addition, the realization of the completion of the formation and conversion, as well as the basic design of the coach market. Finally, through the completion of competition on the team s strategy and the use of an analysis and assessment.
Platform: | Size: 489472 | Author: 侯健 | Hits:

[Audio programBeginningGameAudioProgramming

Description: 这是一本关于游戏音频程序设计书的源码,很有参看价值!-This is one of the game audio programming source book, it is see the value!
Platform: | Size: 15136768 | Author: guanjunduan | Hits:

[VC/MFCVC_Game(RPG)

Description: 用MFC写的RPG游戏,日本人写的书《VC++角色扮演游戏程序设计》-Use of RPG game written in MFC, the Japanese book VC++ Role-playing game program design
Platform: | Size: 11018240 | Author: 王祎 | Hits:

[Chess Poker gamesBook

Description: PC游戏编程.人机博弈.电子书和源代码。主要是讲象棋的~也有六子棋的 -PC Game Programming. Human Game. E-books and source code. Mainly stresses of ~ chess also has six sub-game
Platform: | Size: 1701888 | Author: jjyyjjyy | Hits:

[Game EngineEngineDemo

Description: DX GAME 书例子 第2个(游戏引擎例子)-DX GAME book example of the first two (game engine example)
Platform: | Size: 5949440 | Author: modecat | Hits:

[OpenGL program5

Description: DX GAME 书例子 第5章内容例子-DX GAME book example of the content of examples of Chapter 5
Platform: | Size: 1122304 | Author: modecat | Hits:
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